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PUBG SubZero Lore Film

PUBG SubZero Lore Film

TypeCollaboration
ClientPUBG
Year2025
RoleArt Direction, Visual Development, CG Principal Artist
Category3D / Cinematics

Full lore film produced for the PUBG SubZero campaign, a collaborative cinematic production between myself and the Cinematic Team at KRAFTON Global Creative Division.

PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film

ROCKET SEQUENCES

This piece combines a multi-software workflow using Cinema 4D, Houdini, After Effects, and DaVinci Resolve, with final frames rendered in Octane Render via the RNDR Network. The project focused on delivering high-impact visuals through a blend of procedural effects, cinematic lighting, and polished compositing to support the narrative and tone of the SubZero campaign.

PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film
PUBG SubZero Lore Film

Overview

I was responsible for executing the launch, flyout, space, and crash site sequences, handling visual development, composition, and art direction to align with the film's narrative tone and cinematic language. My sequences were developed using a multi-software workflow including Cinema 4D, Houdini, After Effects, and DaVinci Resolve, with select shots rendered in Octane Render via the RNDR Network. The remainder of the trailer was produced by the team in Seoul using Unreal Engine for real-time cinematic production. The extended version, which included the full-length rocket sequence, was trimmed in consideration of global events occurring at the time, with only a few selected and adjusted shots included in the released version.

A huge thank you to the talented team at Global Creative Division for bringing this project together, including Max Bowman, Dabinci Jung, Hyunho Yoon, and the entire Cinematic Team whose work on rigging, environment art, and animation made this collaboration possible.

Software

Cinema 4DCinema 4D
MayaMaya
HoudiniHoudini
Octane RenderOctane Render
RNDRRNDR
Unreal EngineUnreal Engine
After EffectsAfter Effects

Credits

Art Direction / CG Principal Artist

Andy Fernandez

Simulation Artist

Max Bowman

Animation & Cinematics Lead

Dabinci Jung

CG Supervisor & Cinematic Lead

Hyunho Yoon

Rigging, Environment Art & More

Cinematic Team, Global Creative Division